When I was writing The Lost Art
of Walking, my fellow psychogeographer (or whatever the hell we are) Iain
Sinclair offered the opinion that people hadn’t lost the art, rather that we’ve
lost the environment in which people can do any walking. A nice distinction, though of course once the
environment’s gone, people lose the art
pretty shortly thereafter.
This issue of the walking environment is discussed in a new book titled
Walkable City by Jeff Speck, a “a city planner who advocates for smart growth and sustainable design.” Funny, isn’t it,
how you never come across a city planner who advocates stupid growth and
unsustainability? Maybe they don’t write
books. Or maybe they just lie in their
author bios.
I’ve only just started reading the book, but I immediately see it
contains a “General Theory of Walkability.”
Yes yes, a THEORY of walking, just what the world needs. “To be favored”
Speck writes, “a walk has to satisfy four main conditions: it must be useful,
safe, comfortable and interesting,” which strikes me as simultaneously feeble
and condescending. Of course I’m not
going to argue that a walk should be dangerous and dull, and yet “useless”
walking with a certain degree of “discomfort” is pretty much what I live for.
I’m also, in general, fairly happy making my own definition of “interesting,”
but in case you’re one of the poor souls who doesn’t feel the same way, here’s
Mr. Speck to help you. “Interesting
means that sidewalks are lined by unique buildings with friendly faces and that
signs of humanity abound.” Kind of makes you want to get in your Hummer and do burnouts,
doesn’t it? Only theoretically, of
course.
"Buildings with friendly faces" - oh spare me.
"Buildings with friendly faces" - oh spare me.